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IntrepidTD

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Devlog

  • New enemy, less gold, and achievements!
    June 02, 2024 by Chris Parlette
    Here's what's new in IntrepidTD: - New enemy - Yeti - Achievement system is in place - Stats are tracked across play sessions - Added ability to reset leaderboards, achievements, and lifetime stats... Continue reading
  • More levels and increased difficulty!
    May 12, 2024 by Chris Parlette
    Here's some updates to IntrepidTD from the past few weeks: - 2 new levels - Separate leaderboards for each level - Pause menu so you can confirm before you quit - Less gold and harder enemies to make... Continue reading
  • Better upgrade options, local leaderboard, and more!
    April 21, 2024 by Chris Parlette
    Here's what's new in IntrepidTD: - Upgrade options are more distinct and easier to see what your options are - New gatling tower with rapid fire - Local leaderboard to see your best runs - Waves can n... Continue reading
  • Sniper towers and HUD updates!
    March 10, 2024 by Chris Parlette#intrepidtd
    Development of IntrepidTD continues! Here are some of the updates from this past week: - New "Sniper" tower that has a longer range than most other towers - New "Elite Sniper" tower that is even bette... Continue reading
  • Introducing IntrepidTD!
    March 02, 2024 by Chris Parlette#intrepidtd
    IntrepidTD, the latest game by Parlette Software, is live! IntrepidTD is a combination of tower defense and wave-based action roguelike. Waves of enemies are coming straight for your player, but your... Continue reading
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